GAME LIST for 2018 in no specific order [long-page - scroll down to see the rest]
A Touch of Evil
A Touch of Evil
Tis the dawn of the 19th century; an age of science, superstition, and witchcraft. Howling fills the night as a full moon rises over the small, secluded village of Shadowbrook. Gruesome murders have become a daily occurrence and terror haunts the streets at night. An evil creature has taken up residence here and the countryside is engulfed by a tide of darkness.But all is not lost…not yet. A small group of heroic individuals, with the courage and strength to fight, have arrived in town. Some just passing through while others have come with a purpose; but all will be put to the test as they race to save this cursed town from falling into darkness. It will take a cunning mind and strength of spirit to determine who is friend and who is foe… to solve the mysteries and hunt the beast to its lair. But the secrets of Shadowbrook run deep. Gossip and rumors run rampant and these few Heroes may soon discover that they are outsiders here and this town is already so rotten from within there is little left to save. "A Touch of Evil, The Supernatural Game" is a fast-paced game of fiendish creatures, dashing Heroes, and high-adventure. GAME TYPE: Cooperative investigation board game GAME HOST: Mark Mc. |
Mansions of Madness (2nd Edition)
Mansions of Madness: Second Edition
What horrors and mysteries await this band of stalwart and intrepid investigators as they venture amidst the darkest halls and alleyways of Arkham? What ancient lore and gruesome visages will they discover? And which of their minds will be driven to the brink of madness and (heavens forbid) beyond? Mansions of Madness (v2) is a horror-themed tabletop board game of strategy, intrigue and deduction for 2 to 6 players. No prior experience is required. Definitely mature themes and violence. Mature players - ages 15+. GAME TYPE: Cooperative investigation board game GAME HOST: Ken M. |
Dungeons and Dragons
"Tomb of Horror"
"An ancient tomb within a skull-shaped mountain has always tempted adventurers with tails of riches and glory. With it's inescapable allure.. it has drawn treasure-seekers like a beacon and then devoured them like some monstrous predator. Abandon all hope ye who dare enter the final resting place of the demi-lich..."
In Dungeons and Dragons (D&D) adventures players take the roles of elves, dwarves, halflings, or humans. They will wander through dark dungeons, encounter deadly traps, and battle ferocious dragons. Playing D&D is like writing a novel with each player contributing a part.
D&D VERSION TO BE USED: D&D Basic set 2nd Edition (Bright Red book - Purple Box - Tom Moldvay 1981) & D&D Expert set (Light Blue book - Light Blue Box - David Cook 1981). This is the first version of D&D I ever played. Note that the more well-known "Red Box" - 3rd edition of D&D Basic was published in 1983.
"An ancient tomb within a skull-shaped mountain has always tempted adventurers with tails of riches and glory. With it's inescapable allure.. it has drawn treasure-seekers like a beacon and then devoured them like some monstrous predator. Abandon all hope ye who dare enter the final resting place of the demi-lich..."
In Dungeons and Dragons (D&D) adventures players take the roles of elves, dwarves, halflings, or humans. They will wander through dark dungeons, encounter deadly traps, and battle ferocious dragons. Playing D&D is like writing a novel with each player contributing a part.
D&D VERSION TO BE USED: D&D Basic set 2nd Edition (Bright Red book - Purple Box - Tom Moldvay 1981) & D&D Expert set (Light Blue book - Light Blue Box - David Cook 1981). This is the first version of D&D I ever played. Note that the more well-known "Red Box" - 3rd edition of D&D Basic was published in 1983.
GAME TYPE: Role-playing game
GAME HOST: Mark Mc.
GAME HOST: Mark Mc.
Space Cadets Away Missions
Space Cadets Away Missions
"Long before the threat of the Nemesis, before the perils of warp drive or the founding of our own Space Academy, humanity experienced a Golden Age of space exploration. The mineral riches of the thriving Moon colony inspired legions of hearty Earth citizens to seek their fortunes in space. Humble rockets probed the farthest reaches of the solar system in an eager quest for resources, and brave colonists forged homes wherever they could survive. Pioneer life was hard, but the men and women who worked and raised their families on those planets and asteroids had much to be proud of. Set in the pulp science-fiction era (the so-called "Golden Age of science fiction"), Space Cadets: Away Missions is a cooperative, scenario-based tactical action game where players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials. GAME TYPE: Co-Op Tactical miniatures GAME HOST: Mark Mc. |
Corvette Assault - Star Wars Miniatures
Princess Leia’s Blockade Runner Corvette has been disabled before she could deliver the Death Star Plans to her Father on Alderaan.
Only one chance remains, she must find a way to get the plans off the ship and into the hands of Obi-wan. In the Rebellion’s most desperate hour, can you hold the Empire off long enough for Hope to Survive? On the other hand - It is the Empire’s moment of triumph, Darth Vader has traced the stolen Death Star Plans to Princess Leia and has successfully disabled her ship. As his troops prepare to breach the airlocks there will be nothing to stop them - this time… Join the Rebels or the Empire as we replay the epic albeit short battle that started it all. Fight through the Corvette’s many corridors to achieve Critical Objectives throughout the ship. GAME TYPE: Tactical miniatures GAME HOST: Brett G (& Peter A) |
Hoth Assault - Star Wars Miniatures
The Empire has found the Rebel Base on Hoth however it is protected by an Energy Field strong enough to deflect any bombardment.
Imperial Ground Forces have been deployed to destroy the Shield Generator while the Rebels desperately try to hold them off until the Base can be evacuated. The objectives are simple.. For the Empire = Destroy the Shield Generator enabling the orbital bombardment of the Rebel Ion Cannon and remaining ground forces. For the Rebels = Destroy or Delay the Empire long enough for 5 x Rebel Transports to escape the Hoth System. Join the Rebels or the Empire as we replay one of the greatest Star Wars Battles in the HISTORY OF EVER OK, yes it is my favourite Star Wars Movie :-) GAME TYPE: Tactical miniatures GAME HOST: Brett G (& Peter A) |
Amun-Re
Amun-Re
"The pharaohs choose their sites, build their pyramids, and thank Amun Re and the other Gods for their bounty.Each player wants, as pharaoh, to build the most pyramids. To accomplish this, they must first acquire a province, where they can trade and farm. With their profits, they can buy new provinces and building stones to erect pyramids. For all his actions, the player must make clever use of their power cards, and always offer appropriate sacrifices to Amun Re. Players must always keep their eyes on the goal of the building of the eternal pyramids or risk falling behind in points." GAME TYPE: Competitive empire builder GAME HOST: Ray S. |
Castles of Burgundy
The Castles of Burgundy
"Set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile." GAME TYPE: Competitive empire builder GAME HOST: Brendon S. |
Xia: Legends of a Drift System
Xia: Legends of a Drift System
Xia: Legends of a Drift System is a sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship. Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame. The most adaptive, risk taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend! Atrributes of the game: Customize: Each player begins the game by choosing and customizing a Tier 1 starship. You begin by customising your ship however you like.. Engines for movement, weapons, cargo space... As the play proceeds you will have the option to modify or upgrade your ship. Adapt: The goal of Xia is to become the most famous captain. Completing missions, besting ships in combat, purchasing higher tier ships, selling Cargo Cubes and claiming Titles are all ways that players can earn Fame Points. If you can think on your feet, you'll do well in Xia! Sandbox: The game board is randomly laid out and explored each time you play. GAME TYPE: Resource management space adventure GAME HOST: Geoff K. |
Serenissima
Serenissima
"Serenissima is the new Ystari edition of the 1996 game (Méditerranée in France). The rules have been updated and the game is more fluid. In Serenissima players represent a merchant family during the Renaissance attempting to balance the need of trading and open commerce versus the cut-throat economic piracy of the day. Players create a fleet of ships to purchase and move various commodities around the Mediterranean while also keeping well manned ships to attack and defend against other player's fleets." GAME TYPE: Strategic resource management GAME HOST: Rob K. |
Vast: The Crystal Caverns
Vast: The Crystal Caverns The dragon has been asleep for many long years. In that time, the cave under which it slumbered has changed greatly…Goblins and strange monsters have filled its gloomy depths and there are whispers that the cave itself has begun thinking, shifting, and growing evermore dangerous. Still, stories of peril rarely overshadow the rumors of riches. And riches there may be… For where a dragon slumbers, there also lies a fiercely guarded treasure. Fortunately for the slumbering beast, malevolent crystals fill the cave’s rooms with spectral light, hiding the entrance to the immeasurable treasure trove. Many have given their lives to the search and over the years the rumors have faded to legend. But the most courageous adventurers will not be discouraged by bloodshed. On this day, a knight steps into the darkness, her gloved hand gripping the hilt of her sword. Her years of quests--all of the victories and defeats--have led to this one final adventure. Knowing the kingdom can never truly be at peace with the dragon beneath the cave, she has come to make a final stand. Little does she know that she will awake everything that slumbers in the shadows… and begin the final battle in the darkness. Play as the classic, daring Knight, the chaotic Goblin horde, the colossal, greedy Dragon, or even the Cave itself — powerful, brooding, and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers, pieces, and paths to victory...and there can be only one winner. GAME TYPE: Competitive adventure board game GAME HOST: Ash S. |
The Settlers of Catan (aka Die Siedler von Catan)
Catan In the Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. Each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game. The game is competitive, but players must usually trade resources with each other to win. The definitive German board game, Catan's rules are straight forward, but the strategies of the game can take years to master. As a gateway game; Catan's rules are simple enough for non-gamers to absorb, but with a sophistication to satisfy the most discerning hard-core gamer. GAME TYPE: Competitive resource management and trading. GAME HOST: John B. |
Terra Mystica
Rising Sun
Rising Sun Rising Sun is a game about honor, negotiation, and warfare in a feudal Japan where the ancient gods (kami) have returned to rebuild the empire. Tackle negotiations, alliances, and war. Capture hostages and commit seppuku. The game features an honor track, which rises and falls based on your actions. GAME TYPE: Resource management empire builder GAME HOST: Lachlan R. |
Mines of Blood - Role-playing game
Mines of Blood (MERP / D&D Adventure) Ash (as usual) has come-up with something pretty special this Game Fest by combining the elegant mechanics of the Middle-Earth Roleplaying system (MERP) with D&D 5th edition and by using one of the most iconic high-level adventures from the D&D universe.. the epic struggle for the area known as Bloodstone in the Forgotten Realms.. GAME TYPE: Role-Playing Game. GAME HOST: Ash S. |
Wings of Glory
Wings of Glory
"Wings of Glory allows players to recreate aerial combat during World War I and II, using cards and miniatures to represent the airplanes and their maneuvers. In Wings of Glory players will control one or more airplanes, taking to the skies to engage their opponents in aerial duels, or trying to accomplish a specific mission, such as recon, escort, or bombing." Essentially, an aerial dog-fighting game, Wings of Glory explores the events of airbourne warfare in WWI and WWII. GAME TYPE: Competitive tactical miniatures GAME HOST: Troy W. |
Big Book of Madness
Big Book of Madness
"So far your first year at the Elementary College has been slightly disappointing. They taught you to light a flickering flame at the tip of your finger, but other than that you've spent much more time reading books than learning powerful spells as future great wizards like you should. So when you heard about the Big Book of Madness hidden in the great school library, you couldn't help but to sneak in and peek in this intriguing tome in spite of your professors' warnings. When you slowly lift the cover of the terrible book, dozens of dreadful creatures rush out, threatening to destroy the world itself! This was your mistake, and only you can fix it now! Learn from the library to fight back against the monsters, and try not to sink into insanity..." GAME TYPE: Co-Op card game about spell-slinging GAME HOST: Ray S. |
Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands & Browncoats
"Firefly: Adventures is a cooperative, mission based, skirmish-level game where the players use the different skills and abilities of Malcolm, Zoë, Jayne, Kaylee and Wash to succeed. The game contains two distinct miniature game pieces for each crew member, one in Casual relaxed pose, the other in a Heroic action pose. Crew may choose to Act Casual or Act Heroic and each pose has a unique set of actions that the Crew can perform on their turn, but be warned – while no one’s gonna pay much mind to someone with a casual demeanor, acting all heroic is sure to attract unwanted attention."
GAME TYPE: Tactical miniatures
GAME HOST: Mark Mc.
"Firefly: Adventures is a cooperative, mission based, skirmish-level game where the players use the different skills and abilities of Malcolm, Zoë, Jayne, Kaylee and Wash to succeed. The game contains two distinct miniature game pieces for each crew member, one in Casual relaxed pose, the other in a Heroic action pose. Crew may choose to Act Casual or Act Heroic and each pose has a unique set of actions that the Crew can perform on their turn, but be warned – while no one’s gonna pay much mind to someone with a casual demeanor, acting all heroic is sure to attract unwanted attention."
GAME TYPE: Tactical miniatures
GAME HOST: Mark Mc.
Memoir 44 - Overlord
Memoir 44 - Overllord
Memoir 44 is a historical board game where players face-off in stylized battles of some of the most famous historic battles of World War II. Played using historically accurate infantry, tanks and artillery and obstacles over a hex terrain map board representing various battlegrounds, you and other commanders on your side will band together to defeat your enemies plans to gain a tactical advantage for their forces. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory" - Richard Borg (Designer) Memoir '44 Overlord, combines multiple board maps into a single, oversized battlefield. With Memoir '44 Overlord, players enjoy the challenges of coordination and cooperation associated with being part of a large-scale military-style WWII chain of command. GAME TYPE: A team-based competitive strategic war game with elegant board-game like mechanics GAME HOST: Troy W. |
Pandemic
Pandemic
Want to save the world? Join a small dedicated team to travel the world and fight diseases popping up in random cities. Sometimes these diseases outbreak and spread to other cities and sometimes a whole city suddenly erupts into a full-blown epidemic, threatening the areas nearby. Fight the diseases, cure the sick, seek a cure all the while the diseases become more virulent and threaten to overwhelm you and the world.
GAME TYPE: Cooperative strategy board game
GAME HOST: Eric H.
Pandemic Survival (immediately following the 9am to 11am slot):
A variant where 2 teams of players are pitted against each other in a race to be the ones who cure all the diseases on their board first.
Want to save the world? Join a small dedicated team to travel the world and fight diseases popping up in random cities. Sometimes these diseases outbreak and spread to other cities and sometimes a whole city suddenly erupts into a full-blown epidemic, threatening the areas nearby. Fight the diseases, cure the sick, seek a cure all the while the diseases become more virulent and threaten to overwhelm you and the world.
GAME TYPE: Cooperative strategy board game
GAME HOST: Eric H.
Pandemic Survival (immediately following the 9am to 11am slot):
A variant where 2 teams of players are pitted against each other in a race to be the ones who cure all the diseases on their board first.
Arkham Horror
Arkham Horror
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.
Only a handful of investigators stand against the Arkham Horror. Will they Prevail?
GAME TYPE: Cooperative horror mystery
GAME HOST: Drew S.
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.
Only a handful of investigators stand against the Arkham Horror. Will they Prevail?
GAME TYPE: Cooperative horror mystery
GAME HOST: Drew S.